Check out Twenty-Nine Latest Game Cards from Magic's Teenage Mutant Ninja Turtles Set (Featuring a Commander Deck!)
The world's favorite pizza-eating superheroes are coming to the popular trading card game. The well-known TCG's company, the game's creators, unveiled a highly anticipated Teenage Mutant Ninja Turtles collaboration during a exclusive panel hosted at New York Comic Con. Is this a radical new set or yet another crossover cash grab? Let you decide.
Check out here at all the details revealed from the Magic x Teenage Mutant Ninja Turtles set, along with some useful context. All items listed below releases on March 6th, 2026, except for one item — the Pizza Bundle arrives a few weeks later on March 27th.
MTG x TMNT: Core Set Cards
Before diving into the many special decks and bundles available, let’s take a look at the full lineup from the core Teenage Mutant Ninja Turtles expansion that were revealed by the developers. Standard booster packs for the set are set at $6.99 each, while Collector Boosters are priced at $37.99 per pack.
Let's unpack a few shell-shocking features. First, there's a new mechanic named Sneak Attack, which is a riff on the pre-existing Ninjutsu ability, in which gamers can cheat big creatures into the battlefield whenever an attacking creature goes unblocked. The big difference in this case is that this new ability can apply to spells that aren’t creatures as well. The designers also took the opportunity to refine the mechanic a bit (Sneak is treated as playing a spell, unlike the older mechanic). The original ability isn't going away, but it's more likely players will encounter the new mechanic in future sets from now on.
“If we ever were to return to the Kamigawa plane, we might use Ninjutsu since that plane is it originated and it is iconic to that,” a senior game designer explained. “However on other planes, since the mechanics are smoother and the new ability is what's going to be in standard, it’s probable we’ll use Sneak.”
Another version of Leonardo, Sewer Samurai card, is among four cards with unique artwork created specifically for the expansion by TMNT co-creator Kevin Eastman.
Oh, and, should you be surprised by the rules text on Turtles Forever, which allows playing game cards outside of your deck, so was I. Yet according to the developers, it’s now a official card in all formats of Magic.
Anyway, below are the highly unusual full-art lands from the TMNT set:
As per the company’s existing guidelines, these cards are fully legal in Magic’s Standard play. Developers state they were careful to make sure the new cards and gameplay elements worked smoothly with current Standard expansions like Edge of Eternities.
“I led the development for over a year and we were aware it was going to be Standard-legal and what other sets would be near it in Standard,” a lead designer commented. “Our goal was to ensure that they work well with some of those sets including Edge of Eternities.”
For example, each of TMNT and Edge of Eternities include a blue-red archetype built around artifacts.
“They combine to offer the components for a enjoyable Standard-legal deck,” the designer added.
Commander Deck: Turtle Power!
Following a decision to design any Commander precons for Spider-Man and the forthcoming Avatar: The Last Airbender collaborations, Wizards is changing direction with Teenage Mutant Ninja Turtles. It’s only one precon, but it includes six different legendary cards that can serve as your Commander depending on how you combine them (five of the cards have a special Partner mechanic named “Character Select” that lets you start with two of them in the command zone rather than just one). Check them out below:
The Turtle Power deck is priced at $69.99, though that could easily go up based on demand. Sources indicated that it contains 43 brand-new cards altogether, which means an additional thirty-seven TMNT-themed cards in addition to the six legendary commanders pictured earlier. (Calculating roughly, that also means about 20 reprints if we assume the deck comes with 37 land cards.)
What will the TMNT version of the iconic Sol Ring look like? We’ll just have to wait and find out.
TMNT Bundle (Standard Edition)
Typically, Wizards is offering a collection. This one is priced at $69.99 and includes the following:
- Nine Play Boosters
- 15 Foil land cards
- Fifteen Non-foil basic lands
- 2 helper cards
- One Foil promo card
- 1 Large life tracker
- One storage box
Pizza-Themed Bundle
This is a special idea for the Teenage Mutant Ninja Turtles set, primarily because it is packaged in a box resembling a pizza delivery box. Each Pizza Bundle is priced at $99.99 and comes with the items below:
- 9 Standard Boosters
- 1 Premium Booster
- Twenty-five Regular pizza-themed lands
- Five Traditional foil pizza basic lands
- Two Traditional foil Pizza Bundle promo cards
- 2 helper cards
- 1 Oversized spindown life counter
- 1 Card-storage box
If you’re wondering what a “Pizza Bundle promo card” means, it’s essentially a reprint of an older card with all-new Turtle-themed artwork. Wizards showed an example for the popular Magic card Dark Ritual featuring art of master Splinter adding black licorice pieces on a pizza slice. In total, there are six different pizza promos available.
This special bundle releases a couple of weeks later than the main set on March 27, 2026.
Draft Bundle
This unique product is made for a four-person draft and is priced at $119.99. That will get you:
- 12 Standard Boosters (the perfect amount four people to play draft)
- One Premium Booster (also known as, the prize for coming in first)
- Ninety Regular basic lands (for building your draft deck)
- Ten Regular double-sided tokens
- One drafting guide (a single-page instruction sheet to drafting the set)
Turtle Team-Up
Finally, the developers are doing something new with Teenage Mutant Ninja Turtles as in line with its continued initiative to create Magic products aimed at new players. Here, Turtle Team-Up is a unique product of prebuilt decks that allow two players team up to face a “Boss” enemy deck that plays automatically.
The concept here that each Boss card grants unique powers to the creatures contained in the Boss deck. The Boss automatically plays one other card each turn, and players begin battling {one Boss|